Any data that is left in your savegame is needed for reinstallation and not harmful ( Enchance Character EditVanilla) Set all style options in the MCM menu to default ( RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default Go to a remote location with no human NPCs who are using XPMSE3 near you
Minimum required content have their folders tagged with (Recommened), if you install manually you consent that you are capable to figure out what options are needed to be set in the requirements for the mod. The installer will guide you through the installation and will provide you with information.
Install the mod with a mod manager that is capable of installing fomods such as Mod Organizer or Nexus Mod Manager. NetImmerse Override Standalone 3.4.4or newer Two list of requirements for XPMSE3 one for people using Racemenuand one for people using Enchance Character EditVanilla (are installed BEFORE you install XPMSE3 and nothing overwrites XPMSE3 in general) 'XP32 Maximum Skeleton Extended 3'is a completely redone version of 'XP32 Maximum Skeleton - XPMS'by xp32, for the ' HDT Physics Extension' and ' HDT Skinned Mesh Physics' and provides ingame customization features. Two-Handed (Greatsword and BattleaxeWarhammer):ġ: SWP Two-Handed Weapons on Back by Metal-Gear-RexĢ: FSM Two-Handed turned and on waist by fushimiĢ: Reversed Better Bows by Messes With WolvesĤ: Aesthetic Bolt Quiver by IsharaMeradinĮndorse those mod authors, show your support! In RaceMenu the “All” sliders and in MCM the “Non-Player” choices are setting the styles for any NPC that has no individually style set via Extensible Follower Framework 4.Ģ: SWP 1-Handed Swords on Back by Metal-Gear-RexĢ: Daggers on the Ankles by Metal-Gear-Rex Styles avaiable from the XPMSE RaceMenu Plugin and the MCM Menu. – Provides functions commonly used in XPMSE based on NiOverride and FNIS for other modders
– Works with Enchance Character Edit installedĮsp files from these pose mods are not needed for the functionallity, only the registration with Fores New Idles in Skyrim – Manages Animations for added non default styles that need a changed Arrows Draw, Bow Equip, Idle and Attack, GreatswordBattleaxeWarhammer Equip and Magic Attack, Cast, Concentration, Idle, Movement and Sprint styled animation dynamically and will overwrite any other mod trying to do so, too – Manages ArrowsBolts, BowCrossbow, GreatswordBattleaxeWarhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes – Manages styles on Non-Player characters – Disables itself when Enchance Character Edit is used – Takes Weapon scale edits by RaceMenu to the sheathed weapon to the drawn Weapons – Checks an actors skeleton on equipping a weapon, and corrects scale problems caused by Bethesda. – Provides a information tab with version information – Enables user to change weapon styles if “showracemenu” with RaceMenu is not an option for example if currently a Vampire or Enhanced Character Editvanilla user – The skeleton will be checked for the player character, if the player character does not use an XPMSE compatible skeleton all features will be disabled – NiOverride powered, for better support with other mods using NiOverride (NetImmerse mods can cause incompatibility problems) – Extensible Follower Framework 4 compatible for follower edits – ScalePositionRotation sliders for weapons “Sword Style”, “Axe Style”, “Sword Style (Left)” – Weapon styles for moving weapons ingame, sliders are named “Style”, ex. – The skeleton will be checked for the character in RaceMenu, if a character does not use an XPMSE compatible skeleton a notification will be shown and all features will be disabled – Conflict with any HDT Equipment everyone option based mod – XPMSE RaceMenu compatibilty, takes over changes from RaceMenu part to other transforming races like to Werewolf and Vampire Lords – Fixes HDT problems caused by some monsters skeletons – Fixes crashes caused by some monster skeletons